. Saving data as an asset in your project to use at run. Assets フォルダー内に作成した上のスクリプトを使用して、 assets > create > scriptableobjects > spawnmanagerscriptableobject の順に選択し、scriptableobject のインスタンスを作成でき.
【Unity】今更ScriptableObject入門 Qiita from qiita.com
Saving and storing data during an editor session; Assets フォルダー内に作成した上のスクリプトを使用して、 assets > create > scriptableobjects > spawnmanagerscriptableobject の順に選択し、scriptableobject のインスタンスを作成でき. The main use cases for scriptableobjects are:
The Main Use Cases For Scriptableobjects Are:
Saving data as an asset in your project to use at run. Saving and storing data during an editor session; Saving and storing data during an editor session.
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